Original Work

Gina

I started this for Glauco Longhi's Mentorship back in September 2017 to learn Character Art for video games. It's been quite a ride, learning all the tools and the whole pipeline all at once. I didn't make the hair texture, I followed Adam Skutt hair tutorial and as I couldn't make a proper render of my Xgens, he was kind enough to let me use his maps! The model isn't rigged, it's handposed.

Year

2018

Tools

ZBrushMayaPhotoshopUnfold 3DSubstance 3D PainterSubstance 3D DesignerMarmoset Toolbag

Tags

character artvideo gamesreal-timemecharobotcyborgsciencefictionhardsurface

Credits

Mentorship
Glauco Longhi
Hair Tutorial & Maps
Adam Skutt